Playmat Areas
The seven zones of the playmat and what each one does.
Each player's side of the playmat is divided into seven distinct areas. Understanding what each zone does is essential to playing the game correctly.
| Area | Function |
|---|---|
| Fixer Area | Starting location for all six dice. On your turn, select one die from here and roll it to claim a Gig. |
| Gig Area | Holds all Gig Dice you have claimed. Your Street Cred equals the sum of the face values of all dice here. |
| Field | The combat zone where your Unit cards are played and battles take place. |
| Eddies Area | Your currency reserve. Cards are placed here sideways (spent) to generate Eddies and pay costs. |
| Legends Area | Holds your three Legend cards, placed face-down at game start. Spend 2 Eddies to flip one face-up. |
| Deck | Your draw pile. You draw one card at the start of each of your turns. |
| Trash | The discard area where defeated Units, used Programs, and other removed cards are placed. |