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BLACK WALL

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Cyberpunk TCG, Cyberpunk, Cyberpunk 2077, Cyberpunk: Edgerunners, and related names, images, and marks are the property of their respective owners, including CD PROJEKT and its licensors. Black Wall is not an official WeirdCo product and is not affiliated with or endorsed by CD PROJEKT.

Win Condition

How to win — and lose — a game of Cyberpunk TCG.

Primary Win

You win the game when you start your turn with 6 or more Gig Dice in your Gig Area. Each die counts as 1 Gig regardless of the face value showing — only the count matters, not the numbers.

Overtime

If both players complete their turns without either player taking any new Gigs from the Fixer Area, the game enters Overtime. The player who currently holds the majority of Gig Dice wins immediately.

Overtime only triggers when neither player claims a new Gig in a full round. If even one Gig is claimed, the game continues normally.

Losing the Game

The moment you have 0 cards remaining in your deck, your rival wins. Keep track of your deck size — running out of cards is an immediate loss, even mid-turn.

Running out of cards is an instant loss. Manage your deck carefully and avoid strategies that burn through cards too fast.

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